MEHTA, Niket. Video Game as Learning and Communication Tool for Teenagers in New Media Age Findings of a Study Using Classic Video Game, Tetris. ANVESHAK-International Journal of Management, [S. l.], v. 2, n. 2, p. 65–72, 2013. DOI: 10.15410/aijm/2013/v2i2/50539. Disponível em: http://iimpanveshak.in/index.php/anveshak/article/view/120143. Acesso em: 5 nov. 2024.