Video Game as Learning and Communication Tool for Teenagers in New Media Age Findings of a Study Using Classic Video Game, Tetris
DOI:
https://doi.org/10.15410/aijm/2013/v2i2/50539Keywords:
New Media, Video Games, CommunicationAbstract
In developing countries like India where new Information Technologies such as Computing, Internet, Mobile Phones, and Digital Interactive Television are becoming part of everybody's life whether rich or poor, Video Games can serve the purpose of teaching and interactive communication to enlighten the masses of country who are fond of entertainment because music, games, enjoyment are part of their culture and would grasp the interactive-participatory-infotainment better than any other medium of communication. There is need to find out how to implement it and how to design it. This paper analyzes the variables (components) of a game to find the feasibility of Video Games as a Medium of Communication and Learning.Downloads
Download data is not yet available.
Metrics
Metrics Loading ...
Downloads
Published
2013-01-02
How to Cite
Mehta, N. (2013). Video Game as Learning and Communication Tool for Teenagers in New Media Age Findings of a Study Using Classic Video Game, Tetris. ANVESHAK-International Journal of Management, 2(2), 65–72. https://doi.org/10.15410/aijm/2013/v2i2/50539
Issue
Section
Articles