Video Game as Learning and Communication Tool for Teenagers in New Media Age Findings of a Study Using Classic Video Game, Tetris

Authors

  • Animation and Multimedia Department and Research Scholar, Birla Institute of Technology, Noida

DOI:

https://doi.org/10.15410/aijm/2013/v2i2/50539

Keywords:

New Media, Video Games, Communication

Abstract

In developing countries like India where new Information Technologies such as Computing, Internet, Mobile Phones, and Digital Interactive Television are becoming part of everybody's life whether rich or poor, Video Games can serve the purpose of teaching and interactive communication to enlighten the masses of country who are fond of entertainment because music, games, enjoyment are part of their culture and would grasp the interactive-participatory-infotainment better than any other medium of communication. There is need to find out how to implement it and how to design it. This paper analyzes the variables (components) of a game to find the feasibility of Video Games as a Medium of Communication and Learning.

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Published

2013-01-02

How to Cite

Mehta, N. (2013). Video Game as Learning and Communication Tool for Teenagers in New Media Age Findings of a Study Using Classic Video Game, Tetris. ANVESHAK-International Journal of Management, 2(2), 65–72. https://doi.org/10.15410/aijm/2013/v2i2/50539

Issue

Section

Articles